matlin 19 hours ago
Seph (author) also has a reference implementation in Typescript: https://github.com/josephg/eg-walker-reference

I've stated before that I think the main thing holding back collaborative text / sequence CRDTs is integration with a production database.

Eg-walker looks interesting because it might lend itself to be integrated into a database because the operations are immutable and only appended. However, to demonstrate the effectiveness of these algorithms library authors (see Yjs, DiamondTypes, etc) build stand-alone data structures (usually specialized search trees) that most databases already provide.

Personally, I've been trying to adapt a Piece Table[1] to be collaborative and stored in Triplit[2] which runs on both client and server and already implements logical clocks but I might see how well I can adapt this algorithm instead!

1. https://en.wikipedia.org/wiki/Piece_table 2. https://github.com/aspen-cloud/triplit

btown 14 hours ago
This seems to be a holy grail, to be honest! Super-simple database representations with barely any processing required on the "write path," instant startup, minimal memory requirements on both server and client without a need for CRDT data structures to be in memory, none of the O(n^2) complexity of OT. In fact, if I'm interpreting it correctly, it should be straightforward to get this working in a serverless environment without any notion of session fixation, nor active documents needing to be kept in memory.

I can see this completely reshaping the landscape of what's possible with collaborative documents!

josephg 12 hours ago
Author here. Thanks! Yeah this is my hope too.

Egwalker has one other advantage here: the data format will be stable and consistent. With CRDTs, every different crdt algorithm (Yjs, automerge/rga, fugue, etc) actually stores different fields on disk. So if someone figure out a new way to make text editing work better, we need to rip up our file formats and network protocols.

Egwalker just stores the editing events in their original form. (Eg insert “a” at position 100). It uses a crdt implementation in memory to merge concurrent changes (and everyone needs to use the same crdt algorithm for convergence). But the network protocol and file format is stable no matter what algorithm you use.

vlovich123 1 hour ago
I’ve loved learning all your detailed info on CRDT work. Thank you for progressing the field!

Since it stores all the editing events, does this mean that the complexity of opening a document is at least O(N) in terms of number of edits? Or are there interim snapshots / merging / and/or intelligent range computations to reduce the number of edits that need to be processed?

josephg 1 hour ago
You can just store a snapshot on disk (ie, the raw text) and load that directly. You only ever need to look at historical edits when merging concurrent changes into the local document state. (And thats pretty rare in practice).

Even when that happens, the algorithm only needs to look at operations as far back as the most recent "fork point" between the two branches in order to merge. (And we can compute that fork point in O(n) time - where n is the number of events that have happened since then). Its usually very very fast.

In an application like google docs or a wiki, the browser will usually never need to look at any historical changes at all in order to edit a document.

benjismith 17 hours ago
Awesome, I'm been following Seph's work for many years! Always thoughtful and well-executed. Probably the most prolific and insightful engineer in the "collaborative text editing" universe.

I use ShareDB every day, which originated from Seph's excellent work on OT algorithms. Good stuff!

josephg 12 hours ago
Good to hear it’s still in use! That’s very kind.
riedel 15 hours ago
There was a recent thread about the 2001 post that afaik eventually lead to this paper (diamond types is the rust implementation): https://news.ycombinator.com/item?id=41372833
britannio 17 hours ago
Joseph explains the algorithm on YouTube too: https://www.youtube.com/watch?v=rjbEG7COj7o

It's great work, combining the best of OT and CRDTs.

auggierose 16 hours ago
I find the formulation in the abstract slightly confusing. As far as I understand EG-Walker is a CRDT, an operation-based one.
josephg 12 hours ago
Author here. It’s kinda both a crdt and an operational transform system.

It’s a crdt in that all peers share & replicate the set of all editing events. (A grow-only set crdt if we’re being precise). Peers can use those editing events to generate the document state at any point in time, merge changes and so on.

But the editing events themselves are stored and expressed in their “original” form (unlike existing CRDTs, which need a prepare function). That means lower memory usage during use.

The replying / merging process itself is kind of a batch operational transform algorithm. It works by building a normal crdt state object in memory in order to transform the events so they can be replayed. In that sense, it’s an OT system. (But one which transforms by using a crdt, like Yjs, internally within each peer).

I don’t know if that clarifies things. Feel free to ask more questions!

judofyr 12 hours ago
Let me see if I understand this correctly:

CRDTs take an editor event such as "insert at position X" and turns it into something a concrete operation like "insert to the right of node Y created by client C" which is then sent. This makes it super easy to apply concurrent operations since they have a direct reference to where they're located. However, it also means that you know have to keep track of these nodes. All of the nodes that has ever existed is present at all times, and deletion is handled as a state flag which marks it as hidden.

OTs take an editor event such as "insert at position X" and keeps it like that. Whenever a concurrent event is received it then tries to "rebase" it (i.e. patch that event) so that it makes sense on top of the current events. However, this (1) can be quite finicky to get right and (2) it is based on there being One True Order of Events (i.e. a server).

This approach takes an editor event such as "insert at position X" and keeps it like that. When applied, it can be inserted into an "ever-growing list of atoms with state flag". However, in this algorithm the data structure is actually capable of representing two different versions at the same time: A current version and a final version. This is handled by there being two state flags instead of one: Every node has a "current state = exists/deleted" and "final state = exists/deleted".

This gives us the power of doing a "soft undo" (which is called "retreat" in the paper): We can take our own latest event which we've applied, revert the effect on the current version, while still keeping the final version the same. We're handling this very similar to CRDTs: We keep all the nodes at all time, we're just using state flags to keep track of whether it exists or not.

This is useful when we observe a concurrent event. This event have references to positions which are valid in the context of its parent. If we "retreat" of all of our events until we reach the parent, we then have a data structure which represents the text at that point. We can now apply the "insert at position Y"-events which we received by interpreting "Y" in terms of the current version. After we've applied all of those events we can then look at the final version and this now actually contains the combined result of both changes!

And here comes the nice part: Since the events themselves are always on the form "insert at position X" it means that we can choose another representation of applying them. For instance, if we know that there are no concurrent events that are happening, we might as well apply them directly on a string without bothering with the whole "current/final dual data structure".

josephg 5 hours ago
First paragraph: yes, exactly.

> OTs take an event..

This is how the early Jupiter OT works, yes. And most OT systems work like this. But there are also some papers on more recent OT systems which can work with more than 2 peers. Unfortunately, many of these systems have turned out to have convergence bugs and/or they are O(n^2). For our paper one of our example datasets takes tens of milliseconds to replay with CRDTs and egwalker but an hour of time with OT!

> the data structure is capable of representing two different versions…

With egwalker it’s important to distinguish between two different data structures. There’s a grow only set of original editing events. This is persisted to disk and replicated over the network. Then while actually replaying events or merging, we generate a second, temporary, in memory data structure which resembles a normal CRDT. (Except with an extra state field on each item like you said). This crdt state object isn’t persisted. It’s usually discarded as soon as the merge (transform) operation is complete. One big advantage of this approach is that this data structure does not need to represent all items ever inserted. Just the concurrent items, back to the most recent common branch. So it’s usually tiny. And that allows history to be pruned - which CRDTs typically don’t allow.

But yes, everything else is right!

ProblemFactory 3 hours ago
This is probably a question about classic CRDTs as much as eg-walker:

Do all possible topological sorts of the event graph result in the same final consensus document? If yes how do we know that, and if no, how do they resolve the order in which each branch is applied?

josephg 57 minutes ago
> Do all possible topological sorts of the event graph result in the same final consensus document?

Yes. Thats usually referred to as the "convergence property".

> If yes how do we know that

Usually, careful design, mathematical proofs and randomized (fuzz) testing. Fuzz testing is absolutely essential - In over a decade of working on systems like this, I don't know if I've ever implemented something correctly first try. Fuzz testing is essential. You shouldn't trust the correctness of any system which haven't been sufficiently fuzzed. (Luckily, fuzzers are easy to write, and the convergence property is very easy to test for.)

For Eg-walker, I think we've pumped around 100M randomly generated events (in horribly complex graphs) through our implementation to flush out any bugs.

auggierose 35 minutes ago
This seems to be a field perfect for theorem proving, I think I've seen some work by Kleppmann using Isabelle.

I once tried to understand the Yjs paper, but I came to the conclusion that their proof is just wrong! They do some impressively looking logical reasoning in the paper, but they define some order in terms of itself, so they don't really show anything, if I remember correctly. If you tried that in Isabelle, it would stop you already at the very start of all that nonsense.

josephg 12 minutes ago
I talked to Kevin Jahns (the author of the YATA paper & Yjs) about his paper a few years ago. He said he found errors in the algorithm described in the paper, after it was published. The algorithm he uses in Yjs is subtly different from YATA in order to fix the mistakes.

He was quite surprised the mistakes went unnoticed through the peer review process.

There have also been some (quite infamous) OT algorithm papers which contain proofs of correctness, but which later turned out to actually be incorrect. (Ie, the algorithms don't actually converge in some instances).

I'm embarassed to say I don't know Isabelle well enough to know how you would use it to prove convergence properties. But I have gotten very good at fuzz testing over the years. Its wild how many bugs in seemingly-working software I've found using the technique.

I think ideally you'd use both approaches.

Palmik 2 hours ago
Saw the YouTube video when it was first posted, and it could be a great match for a new project I have in mind.

Is there a practical implementation yet that supports not just strings, but also lists and maps?

Would be great to see it integrated into yjs / y-crdt.

abdullahkhalids 16 hours ago
Do collaborative whiteboard like software use the same algorithms, or are there more suitable algorithms for picture collaborations?
josephg 5 hours ago
There’s usually more suitable algorithms for picture collaborations.

Text is hard because it’s a list of characters, and when items are inserted and deleted the operations change the index of all subsequent elements.

Usually, editing a digital whiteboard is much simpler.

eclectic29 17 hours ago
If Martin Kleppmann is the author I know this stuff will be worth watching out for.
canadiantim 18 hours ago
Looks like amazing work, congrats!! Excited to see implementations in the wild, definitely would be keen to play around with.
1attice 18 hours ago
s/e.g./EG/
deathanatos 17 hours ago
s/e.g./Eg/, which is how the paper stylizes it?