Prediction: in 20 years, I’m going to be reading about some dude who wrote a program to drive the car continuously until it ran into some surreal edge condition, and finally hit it. There will be a subculture of “matrix glitchers” who spend much of their time doing these kinds of experiments.
People have been doing that with Minecraft for over a decade. In the old days, once you got far away enough, the terrain generation would go haywire. Lots of videos from that time period of people exploring the "edge of the world".
Personally, these were the kind of glitches which made games feel magical and "real" to me as a kid. Being able to analyze a system by breaking it made it seem so much more tangible, like an actual place I had an NTSC-sized porthole into.
I’m really excited for where this is going. From the demo videos, it seems to be a step up from Oasis, which itself came out only 2 weeks ago. I expect to see a lot of innovative use cases in this field
Since this is from a chinese company/developer, having such an interesting concept/implementation, still getting just 2 comments.. whereas projects far less important or impactful get much more. This isn't the first time I have observed this bias.
I know the comments will try to justify this with well we don;t have a playable demo or code, but that still doesn't negate what I've said. The bias is there.
Really don't think that's the case. I don't care who makes things at first; I first want to see if they are interesting and then maybe dig deeper. Looks cool, upvoted and bookmarked to wait for the playable demo.
It's posted at midnight on Thursday (eastern time).
It's mobile unfriendly, hard to read, and has no videos. The other models had playable demos and videos, and they were posted in the middle of the day so we could think about it during work.
The hype wave for this stuff is going to require bigger splashes for each new model. New image-to-3D models garner a yawn, and it's going to be the same here soon.
These folks put a lot of thought into their branding (and CSS), but they kind of let the excitement fizzle as there's nothing to look at and evaluate. We just have to trust that they did things? It's a bunch of pictures of a car and green text.
It's far too late to open the paper.
Basically they just don't excel at marketing. 3/10.
Edit: I had no idea this was Chinese until you said it. The page doesn't mention names at top, and it didn't suck me into the paper.
Personally, these were the kind of glitches which made games feel magical and "real" to me as a kid. Being able to analyze a system by breaking it made it seem so much more tangible, like an actual place I had an NTSC-sized porthole into.
Clicking - nothing works.
Since this is from a chinese company/developer, having such an interesting concept/implementation, still getting just 2 comments.. whereas projects far less important or impactful get much more. This isn't the first time I have observed this bias.
I know the comments will try to justify this with well we don;t have a playable demo or code, but that still doesn't negate what I've said. The bias is there.
was intrigued by the post but couldn't get anything to play
It's posted at midnight on Thursday (eastern time).
It's mobile unfriendly, hard to read, and has no videos. The other models had playable demos and videos, and they were posted in the middle of the day so we could think about it during work.
The hype wave for this stuff is going to require bigger splashes for each new model. New image-to-3D models garner a yawn, and it's going to be the same here soon.
These folks put a lot of thought into their branding (and CSS), but they kind of let the excitement fizzle as there's nothing to look at and evaluate. We just have to trust that they did things? It's a bunch of pictures of a car and green text.
It's far too late to open the paper.
Basically they just don't excel at marketing. 3/10.
Edit: I had no idea this was Chinese until you said it. The page doesn't mention names at top, and it didn't suck me into the paper.