Ton is a personal hero of mine. When I was a kid, I wanted to be a 3d animator because of Ton. I discovered Blender in the early 2000s as a kid. It was my first exposure to digital art tools because it was free. When Blender open sourced in 2002 it was a massive gift to kids around the world like me. (Ton was kind enough to reply to an email of mine at the time thanking him!)
Ton and Blender have brought so much value to the world by making world-class creation tools available to everyone. Blender is one of the most successful open source projects of all time -- going from an underdog project notorious for difficult to use UI to a polished, ubiquitous, industry shaping tool. And never losing sight of the art; it still brings a huge smile to my face when Blender ships another Open Movie. Nearly ~25 years later, thank you again Ton.
> I'll add that Blender is my favorite FOSS project.
It couldn't be any other way. Even when you ignore the fact that it is free, Blender is literally a better modeling platform than 90% of the commercial alternatives that charge in the hundreds to thousands of dollars for their products.
My favorite thing about the project is the amazing turn about that they did with the UI about 10 years ago (or whenever that was, probably longer). They turned a complete disaster of an interface into a shining example to follow, and that's about when they won everyone's hearts and minds and basically took off in popularity.
For a program that does basically everything, the entire thing is one consistent, intuitive, user experience from beginning to end. I can't think of any other FOSS projects with this level of polish, and very few commercial ones.
Ditto! I was introduced to blender in the late (great!) 90's and had a lot of fun with it for years before I largely gave up on working in 3d graphics and started building a career as a programmer instead.
Sometimes I think of what could've been had I had the perseverance to stick with it, but mostly I'm just very grateful. Ton was a big part of that for sure, but a lot of others as well. WP (or waypay as I used to call him) who designed the Suzanne model (among a lot of other amazing artwork), Bart who was a pillar of the community and went on to found Blender Nation, and many more who really formed that community. Without it I doubt blender would be more than a footnote in the annals of history.
Massive congratulations to Ton for achieving what many (including me!) never thought possible. Huge, huge kudos!
I've pitched Blender to NSF Review panels and the higher ups that come by those to visit as the way science should do software. Would love to know of others as successful as this, particularly as it crosses boundries to industry.
I have a similar sentiment. While attending university and learning Maya on SGIs, I recall finding Blender in 1997 and chatting with Ton a little in their IRC channel. Was never able to make a career out of it, but I sincerely miss how kind and helpful everyone was.
Blender went from being the least impressive 3d software when I first downloaded it in ~2003, to disrupting the industry. In the 2010s, you could still hear people would say in forums, "but no company uses blender in the industry". That's not the case anymore. The only limitation with blender now is your own creativity. I worked with several 3D artists, and they wouldn't have had their career without starting with that blender donut tutorial.
A big thanks to Ton. And don't forget that you can support the blender foundation.
Blender did everything The GIMP should have done. A very specialized software with complex UI done in a way that people WITHIN the industry praise.
I also remember downloading blender during my university years back in early 2004. Man was it crap compared to Maya or 3dMax. But nowadays it is incredible.
> Blender did everything The GIMP should have done.
Gimp is an amazing tool and its creators deserve our gratitude. Then there is Krita, which is another amazing tool and its creators deserve our gratitude. Then there is LibreOffice, ditto. Then there is KiCAD, ditto. Then there is ...
I am not saying this to detract from Ton's contributions. I am saying this because a lot of people have made contributions to the open source world and, by extension, to the lives of many people. We shouldn't be treating this as a competition.
I didn't see the parent comment as downloading the gimp so much as praising something blender specifically did well. The fact that it has had more impact within the industry is the evidence to support it.
Competitively, libre office has a fairly similar UI to the pre-ribbon office suite, which people at the time much preferred once the ribbon came around (before they got used to it anyway) but it hasn't had the same disruption that blender did. I suspect the file format compatibility issues and die-hard Excel fans have a lot to do with it, but it's an interesting counterpoint to the assertion that the UI is responsible for the difference in adoption rates.
Two of the major contributions Ton made though are relevant.
The Blender team did not always accept code or suggestions. This has been a running theme with several people I've known that felt their work and/or ideas were rejected by people that didn't grasp their brilliance. There was a possibly unusual willingness to say no, but it was more discerning than with GIMP which gave off the appearance of vetoing virtually everything. (At one time all GIMP woes would be solved by CinePaint aka "Film Gimp").
But it was combined with the idea of the studio, in order to find out where exactly the pain points are to be addressed. In a sense this is agile software done right, where you get the users and devs alongside each other with a common goal. Unsurprisingly one result is the UI today is not mocked in the way it was 20 years ago, while the GIMP UI has remained a constant point of confusion.
I would recommend trying out GIMP again, it's gotten much nicer.
Still kinda stupid easy to accidentally have non-destructive edit filters making your entire computer fall over because you have these filters that are slow to apply... but the UI works out quite well now
The most significant reason that Blender is in its current position is because of the significant refactoring it undertook starting in version 2.5 I believe. 7 years brewing in the pot! It cant have been easy... but the outcome (Blender 2.8) is when we sersiolsy starting thinking about using it in our uni.
I think the GIMP hate is almost entirely down to the difference in its UI from Photoshop.
I use GIMP almost exclusively in my job. I have photoshop, but I know GIMP and I'm better with it. I make presentation pieces and fix images, do image data rescue and make fun pieces with it on the side, like posters for my bands and accidental art made by playing with sliders in the FX.
Its very versatile and capable, but it is almost entirely unlike photoshop, and since I grew up with it I vastly prefer GIMP over photoshop.
I don't think its because of being different to photoshop. I tried Gimp many times during the last maybe 15 years. The UI used to be so chaotic I could not find my way around. If I tried very hard, I was basically able to do everything I needed, but with so much effort. Years ago the UI was just bunch of floating toolbars on the desktop without the possibility (or at least I couldn't find a way at that time) to have a common backdrop. All the little settings and modals were just so hard to use it was very frustrating.
I had the very same experience with Inkscape over the years. I want to like those project so much, I know a lot of effort is going into that, but it didn't work for me. Same experience was with blender before the big redesign. Now blender is simply awesome and pleasant to use. I hope for such transformation for Gimp and Inkscape. (and Audacity)
I wish more non-free software could be made free and open-source when its creators go defunct or lose interest in it. Another good example that brings a smile to my face is Duelyst[1]. The company behind it went under so they published the code and assets under CC0.
Having known him for decades—not in person, but through various email exchanges when I reached out to BF—I'd say it’s a bit more than “just recognizing the name.” I’ve followed his journey since well before the OSS crowdfunding days, and it’s honestly amazing to see everything he’s built. Thankfully, it sounds like he’s not stepping away completely, which is great news.
As for the new leadership, Francesco Siddi comes from an animation background and is already managing Blender Studio. I’m genuinely glad to see the organization will continue to be led by people who deeply understand the tool and its community.
I think Blender has been one of the few pieces of software that has followed me since my early teens without me ever feeling like it went into a bad direction and managing to keep improving without changing its behavior just for the sake of change, such that I was always able to jump back in every few years without having to relearn everything.
Ton did the most amazing job in his leadership role of Blender. Long term strategic and focused and leveraged the community to achieve the overall vision. Amazing.
Just another voice to say what a hero this guy is. I don't think many people appreciate just how this wasn't the easy home run it might look like with hindsight - there was quite a lot of outright Blender hate at one time, and certainly the games industry has an undercurrent of people quite bitter towards Ton personally, which I have tended to interpret most of the time as envy.
In the last decade the enormous advances in the project lead to it being superficially unrecognizable, and it always reminds me more of Cubase than anything else. Scaling up development so that it got to the stage many more people could contribute was a serious achievement.
My Blender 1.8 manual remains one of my most prized possessions from back when I ran that on a Linux partition and later a way out of date SGI Indigo. Good times.
In any case, Ton, many thanks. A true inspiration.
Edit to add: I wonder if anyone else around here was on elysiun? . . .
> In the last decade the enormous advances in the project lead to it being superficially unrecognizable, and it always reminds me more of Cubase than anything else.
The entire style and structure of the user interface; it has that look and feel of European audio software like Cubase or to a lesser degree Ableton.
Obviously Blender used to be famously quite different from that and basically all other commercial 3D software too. I appreciate that it didn't simply attempt to turn into a Maya/3DS clone.
He is such a great person and helped soo much fostering an amazing community. He will still be around and the people that will be leading Blender and its community are amazing also :)
I just got done playing around with some python automation in blender to create special parametric models for a Unity project. The tooling is unbelievably effective now. ChatGPT is also surprisingly good at writing custom blender tools and especially iterating existing ones.
A great example of what FOSS can achieve. Not only Blender is remarkable, but the amazing community truly reflects software for good, and we owe it all to Ton.
I think my favorite thing about Ton is he would putter around the Blender offices most of the year doing whatever he did to keep the ship running but would use his vacation time to implement some pretty far reaching changes like, the last one I remember, drag-and-drop then just be "here, have fun". He really didn't micro-manage the thing but just let The Community figure out where things needed to go, in the couple years I was involved in Blender I talked with him maybe twice on the IRC.
I do wonder how much more complicated Blender has gotten over the years (to go a bit off topic) as before one could spend an afternoon tracing through the code and mostly figure out how something worked. Well, as long as you stayed away from the game engine and Video Sequence Editor as they were both kind of tacked on to serve a need and didn't get much love.
Blender is my favorite free software project. I started using it in the late 90s and watched it become a powerhouse. Ton Roosendaal was clearly a great leader. Onward and upward!
I remember getting some stickers at a tiny booth in 2011 at FMX. Ton was great to talk to, and I've had it installed ever since. I hope we'll see you again at FMX... I will stand in line for the free soft serve from cadnetwork and bring some over again :P Not only did the booth grow bigger every time they showed up, but the community did as well. Now we get talks and workshops, and we see Blender popping up in more and more breakdowns from the bigger VFX houses. It's been quite a journey, and I hope it continues. I doubled my yearly donation today. Godspeed.
Ton and Blender have brought so much value to the world by making world-class creation tools available to everyone. Blender is one of the most successful open source projects of all time -- going from an underdog project notorious for difficult to use UI to a polished, ubiquitous, industry shaping tool. And never losing sight of the art; it still brings a huge smile to my face when Blender ships another Open Movie. Nearly ~25 years later, thank you again Ton.
I could've written this comment, I swear to god. I'll add that Blender is my favorite FOSS project.
It couldn't be any other way. Even when you ignore the fact that it is free, Blender is literally a better modeling platform than 90% of the commercial alternatives that charge in the hundreds to thousands of dollars for their products.
My favorite thing about the project is the amazing turn about that they did with the UI about 10 years ago (or whenever that was, probably longer). They turned a complete disaster of an interface into a shining example to follow, and that's about when they won everyone's hearts and minds and basically took off in popularity.
For a program that does basically everything, the entire thing is one consistent, intuitive, user experience from beginning to end. I can't think of any other FOSS projects with this level of polish, and very few commercial ones.
Sometimes I think of what could've been had I had the perseverance to stick with it, but mostly I'm just very grateful. Ton was a big part of that for sure, but a lot of others as well. WP (or waypay as I used to call him) who designed the Suzanne model (among a lot of other amazing artwork), Bart who was a pillar of the community and went on to found Blender Nation, and many more who really formed that community. Without it I doubt blender would be more than a footnote in the annals of history.
Massive congratulations to Ton for achieving what many (including me!) never thought possible. Huge, huge kudos!
Ton for President of the World! =)
A big thanks to Ton. And don't forget that you can support the blender foundation.
I also remember downloading blender during my university years back in early 2004. Man was it crap compared to Maya or 3dMax. But nowadays it is incredible.
Gimp is an amazing tool and its creators deserve our gratitude. Then there is Krita, which is another amazing tool and its creators deserve our gratitude. Then there is LibreOffice, ditto. Then there is KiCAD, ditto. Then there is ...
I am not saying this to detract from Ton's contributions. I am saying this because a lot of people have made contributions to the open source world and, by extension, to the lives of many people. We shouldn't be treating this as a competition.
Competitively, libre office has a fairly similar UI to the pre-ribbon office suite, which people at the time much preferred once the ribbon came around (before they got used to it anyway) but it hasn't had the same disruption that blender did. I suspect the file format compatibility issues and die-hard Excel fans have a lot to do with it, but it's an interesting counterpoint to the assertion that the UI is responsible for the difference in adoption rates.
The Blender team did not always accept code or suggestions. This has been a running theme with several people I've known that felt their work and/or ideas were rejected by people that didn't grasp their brilliance. There was a possibly unusual willingness to say no, but it was more discerning than with GIMP which gave off the appearance of vetoing virtually everything. (At one time all GIMP woes would be solved by CinePaint aka "Film Gimp").
But it was combined with the idea of the studio, in order to find out where exactly the pain points are to be addressed. In a sense this is agile software done right, where you get the users and devs alongside each other with a common goal. Unsurprisingly one result is the UI today is not mocked in the way it was 20 years ago, while the GIMP UI has remained a constant point of confusion.
Still kinda stupid easy to accidentally have non-destructive edit filters making your entire computer fall over because you have these filters that are slow to apply... but the UI works out quite well now
I use GIMP almost exclusively in my job. I have photoshop, but I know GIMP and I'm better with it. I make presentation pieces and fix images, do image data rescue and make fun pieces with it on the side, like posters for my bands and accidental art made by playing with sliders in the FX.
Its very versatile and capable, but it is almost entirely unlike photoshop, and since I grew up with it I vastly prefer GIMP over photoshop.
I disagree. I use Affinity Photo 2, which also has a different interface, and it's so much easier to use than GIMP despite having more features.
1: https://github.com/open-duelyst/duelyst
As for the new leadership, Francesco Siddi comes from an animation background and is already managing Blender Studio. I’m genuinely glad to see the organization will continue to be led by people who deeply understand the tool and its community.
In the last decade the enormous advances in the project lead to it being superficially unrecognizable, and it always reminds me more of Cubase than anything else. Scaling up development so that it got to the stage many more people could contribute was a serious achievement.
My Blender 1.8 manual remains one of my most prized possessions from back when I ran that on a Linux partition and later a way out of date SGI Indigo. Good times.
In any case, Ton, many thanks. A true inspiration.
Edit to add: I wonder if anyone else around here was on elysiun? . . .
I used to enjoy doing the speed modelling challenges :)
Those were some good time. My handle back then was macke.
Now I'm reminiscing about Yafray . . .
As a very long-time Cubase user, how so?
Obviously Blender used to be famously quite different from that and basically all other commercial 3D software too. I appreciate that it didn't simply attempt to turn into a Maya/3DS clone.
I wish more businesses followed his footsteps in making their products free and open source and run by nonprofits
I do wonder how much more complicated Blender has gotten over the years (to go a bit off topic) as before one could spend an afternoon tracing through the code and mostly figure out how something worked. Well, as long as you stayed away from the game engine and Video Sequence Editor as they were both kind of tacked on to serve a need and didn't get much love.
He's earned his laurels but it's still the end of an era.