Build Android apps using Rust and Iced(github.com)
109 points byrekireki10 hours ago |14 comments
coldstartops5 hours ago
Also on this topic I want to make a shout out to slint.dev ! (I've fiddled with it, and the syntax is extremely easy to grasp - very react-ish). Can use Rust/C as a binding language, and you can even choose the rendering engine (for example QT).
rekireki1 hour ago
How does the text input work there? Does it support IME? Were you able to switch to non-latin keyboards?
NoboruWataya3 hours ago
Is there a reason you didn't mention Dioxus (other than not being familiar with it)? It explicitly has Android support as a goal, though (like all Rust GUI crates) it's a work in progress. I made a very simple app with it that works well in an Android emulator, I haven't tried actually side load it yet.
rekireki1 hour ago
I left WebView based solutions out of scope. As you can see, I'm focusing on NativeActivity / GameActivity in my post. Though WebView brings you interesting options. For example, iced is inspired by Elm, and with Dioxus you can use Elm to build mobile apps.
Klonoar19 minutes ago
Dioxus has this idea stuck that it's webview only. They're actively working on (and ship at least in some form of alpha or beta) a native-renderer backend.
adastra222 hours ago
Dioxus is a very different API model, being an implementation of the Elm architecture. It’s really comparing apples to octopuses.
Klonoar20 minutes ago
Iced is the Elm architecture. Dioxus is more akin to modern React/whatever you want to call it.
vlovich1237 hours ago
How does this compare for you with slint and dioxus? Dioxus uses web views but still a small app (based on Tauri which uses the OS web view instead of shipping the browser) and slint is native, but may have some slightly more unique license terms than typical Rust projects.
rekireki1 hour ago
Dioxus is WebView, as you've mentioned. Though there's an experimental native renderer mentioned in the README, I would keep an eye on it. And slint should be the same kind of solution as I wrote about. When building native apps for Android, there's usually an issue with text inputs. NativeActivity doesn't support IME, and GameActivity is supposed to solve this. So in case of slint, I would check how they solved the text inputs.
nicoburns1 hour ago
> Though there's an experimental native renderer mentioned in the README,

The native renderer should be available in 2026! (technically it's available now as a preview, but I wouldn't recommend using it until after the next release)

Simplita1 hour ago
This matches my experience too. Rust really shines once the app grows beyond simple flows. The upfront friction pays off later when debugging and concurrency issues would otherwise start piling up.
nicoburns7 hours ago
There is a huge amount of potential for shared infrastructure for "native integrations" for Rust UI projects. Think: React Native modules but in Rust.

I'm hoping this can be a reality sooner rather than later. But we're definitely lacking in manpower willing or able to work on the more foundational pieces. Winit in particular is sadly undermaintained. 1 or 2 people working full time on Winit and/or other platform integration pieces would do wonders for the ecosystem.

foresterre2 hours ago
If you do it via React Native turbo modules, it is already possible, either using craby (1) or using uniffi-bindgen-react-native (2).

(1) https://github.com/leegeunhyeok/craby

(2) https://github.com/jhugman/uniffi-bindgen-react-native

nicoburns2 hours ago
My understanding is that this only gives you access to C++ TurboModules? Binding to C++ is already easy in Rust (and odten Rust itself is a better choice for these "cross-platform business logic" kind of modules anyway). The value here is in unlocking bindings to the native platform APIs (which are mostly Java/Kotlin/Objc/Swift)
rekireki1 hour ago
I would love to see RustActivity in Android one day, this would make the life much easier.
tonyhart73 hours ago
I mean cross platform is just "heavy work" in general

many company literally just give up use web wrapper instead because its just so much work

madduci1 hour ago
I would like to get a benchmark of this against an app made with C++/Qt
serial_dev7 hours ago
You gotta check Crux: Cross-platform app development in Rust

https://github.com/redbadger/crux

phi-go6 hours ago
Crux seems interesting to share app logic between platforms but I don't see how it helps actually render something. Don't you still need a gui framework that supports android or ios?
K0nserv1 hour ago
Having spent time around cross platform rollouts and development I think something like Crux is the best approach. Building a complete UI framework to rival what iOS and Android provide natively is a monumental task.
bbkane6 hours ago
Yes (from the README)
androidinlimbo4 hours ago
Android is in limbo, we need better free open source alternative.
ChadNauseam3 hours ago
The Android Open Source Project is awesome. It's not hard to compile it yourself and run it on a pixel 9. The issue is the hardware imo. (And some of the apps in AOSP really suck, but the actual OS is great imo)
nicoburns1 hour ago
The userspace being tied to the JVM is a massive pain. Certainly it's a lot harder to bind to than any other OS's system libraries.
brabel38 minutes ago
How so?? JVM bytecode should be much easier to bind to, as the existence of JVM alternative runtimes for nearly every language shows.
nicoburns15 minutes ago
Unless you're using a language that's specifically compile-to-jvm (e.g. Java, Kotlin or similar), almost nobody is using those JVM alternative runtimes. They're usually second-class runtimes that don't run the entire ecosystem of the target langauge. React Native runs JavaScript in a separate JS VM, Flutter is compiling Dart to native code with emdedded runtime, and Rust UI code also compiles to a native binary.

The "lingua franca" for language bindings is the C ABI which every other OS's platform libraries (Win32/Cocoa/GTK) support.

testdelacc13 hours ago
Account created one hour ago just to make this comment. Make it on your real account.
bbkane7 hours ago
Super impressive, can you link to this post in that issue?

I'd like to try iced, but switched to egui on the official Android support.

zwnow2 hours ago
Does this support native components like camera access and stuff like that? I've learned with most libs like this I never have access to the android internals (Flutter as an example) and I'll always have to fallback to writing Kotlin components with broadcast channels or whatever.
rekireki1 hour ago
It doesn't, and I had to write some Java to support clipboard.
zwnow37 minutes ago
I see, still a really cool project! Is accessing the internals simply not possible or just really hard to pull off programmatically? I am wondering about that because I never found anything in the android space to enable that without resorting to Kotlin/Java components.
nicoburns12 minutes ago
You can call into to the JVM via FFI (e.g. using the jni crate in Rust), but it's not very nice. And most of the abstractions people have written thus far seem to be primarily (or solely) targeting the "Java calls into native code" use case rather than the "native code calls into Java" use case.

I'd love to see something better here. I suspect it's possible.

RicoElectrico5 hours ago
Not downplaying your project but a general related question. What's the deal with writing non-real-time application software in Rust? The stuff it puts you through doesn't seem to be worth the effort. C++ is barely usable for the job either.
nicoburns2 hours ago
A lot of complex GUIs are written in C++ (or are thinish wrappers around an underlying toolkit that is C++). This is often for performabce and/or resource consumption reasons. UIs may not have hard realtime requirements, but they are expected to consistently run smoothly at 60fps+. And dealong with multiple screen sizes, vector graphics, univode text,r etc can involve a lot of computation.

Rust gives you the same performance as C++ with much nicer language to work with.

adastra222 hours ago
I don’t understand the question. Why would rust be confined to real-time applications?
IshKebab3 hours ago
It turns out it is worth the effort. Once you have got past the "fighting the borrow checker" (which isn't nearly as bad as it used to be thanks to improvements to its abilities), you get some significant benefits:

* Strong ML-style type system that vastly reduces the chance of bugs (and hence the time spent writing tests and debugging).

* The borrow checker really wants you to have an ownership tree which it turns out is a really good way to avoid spaghetti code. It's like a no-spaghetti enforcer. It's not perfect of course and sometimes you do need non-tree ownership but overall it tends to make programs more reliable, again reducing debugging and test-writing time.

So it's more effort to write the code to the point that it will compile/run at all. But once you've done that you're usually basically done.

Some other languages have these properties (especially FP languages), but they come with a whole load of other baggage and much smaller ecosystems.

nubinetwork7 hours ago
Just in time for google to block sideloading and blocking new apps unless you pay them 6 figures...