Just likte this demonstrates the stupidity of infinite scrolling, here is a site that demonstrates how easy it is to manipulate everybody to click click on things that gives us rewards:
Windows autoscroll makes this game too easy. This feature was introduced a very long time ago, possibly with the IntelliMouse in the year 1996. Press on the scroll wheel (considered to be middle-click) and release the button, which overlays a little scroll guide circle. Move the mouse down to begin scrolling, and don't touch anything else. Click any mouse button to stop scrolling. (Another variant is to click and hold the wheel button, move the mouse down to scroll, and release the button to stop.)
How do you do this on macOS? I can't find anything under Settings > Mouse and I can't find a way of fluking it with various random gestures. I don't think I'll ever need it, I'm just curious!
I'm confused by that thing. After scrolling for a couple of minutes, the animation seems to play on on its own for longer than I cared to wait. Isn't the animation supposed to be coupled to the scrolling?
And it doesn't really feel like scrolling either, since apart from the tiny depth bar on the left, no content scrolls by.
The punchlines are there mostly to make the empty scroll a bit more entertaining while you go down. But you're right that nothing really scrolls by in the traditional sense.
The idea is more about measuring how far your thumb travels than about browsing actual content.
Nice. I will now start using it when I feel a compulsive need to escape boredom during unfocused Zoom calls.
A few remarks:
- some sentences (many) seem to be cut off on desktop. I only see, eg. "content to keep the site from going viral" or "around here. We're not that ambitious".
- It's interesting that for users who have their device set to the superior scrolling direction ("reverse" scrolling, drag your fingers up to see what's at the top), your website behaves correctly but gives the opposite feeling. It's the first webpage where I've ever felt like "normal" scrolling (drag your fingers down to pull the page down) would be more natural.
- scrolling for long enough to get the first sound effect was quite a surprise
Looking forward to your next Zoom meeting ;)
That's strange about the cut-off sentences. What device are you using? I'll check it out, because I'm not having any problems on my end. Thank you so much for the great feedback, I really appreciate it!
Never owned an iPhone after 3GS because it became prohibitively expensive.
I have so many memories of cydia and there was this itools, some Chinese software that let me do more than iTunes.
Those were the days.
I was rocking an html lockdscreen which was pretty cool.
When I got hands on original iPhone back in 2008, I remember my PC having less ram, less storage as that was a handmedown. It was freaking cool to have more compute in hand than what my xp machine did.
Fun. I took out a tape measure to see how accurate it was. It wasn't very accurate. Also the scale on the left scrolls faster than my finger. Fennec(Firefox) on Android.
The scale on the left was also very stuttery. Even when scrolling slow I could see the distance at the bottom updating at a very high frame rate and the scale on the left only moved occasionally which felt awful.
It's just standard JS numbers (IEEE-754 doubles), not BigInt.
The distance is accumulated in millimeters, so even if someone somehow scrolled hundreds of kilometers we'd still be far below the 2^53 integer precision limit.
https://neal.fun/stimulation-clicker/
https://github.com/esporttoys/librescroll
And it doesn't really feel like scrolling either, since apart from the tiny depth bar on the left, no content scrolls by.
The punchlines are there mostly to make the empty scroll a bit more entertaining while you go down. But you're right that nothing really scrolls by in the traditional sense.
The idea is more about measuring how far your thumb travels than about browsing actual content.
A few remarks:
- some sentences (many) seem to be cut off on desktop. I only see, eg. "content to keep the site from going viral" or "around here. We're not that ambitious".
- It's interesting that for users who have their device set to the superior scrolling direction ("reverse" scrolling, drag your fingers up to see what's at the top), your website behaves correctly but gives the opposite feeling. It's the first webpage where I've ever felt like "normal" scrolling (drag your fingers down to pull the page down) would be more natural.
- scrolling for long enough to get the first sound effect was quite a surprise
https://www.idownloadblog.com/2016/01/31/ryan-petrich-treadm...
I have so many memories of cydia and there was this itools, some Chinese software that let me do more than iTunes.
Those were the days. I was rocking an html lockdscreen which was pretty cool.
When I got hands on original iPhone back in 2008, I remember my PC having less ram, less storage as that was a handmedown. It was freaking cool to have more compute in hand than what my xp machine did.
It converts scrolling into a measurable distance.
The more you scroll, the more the site reminds you you're still scrolling.
I disagree. It has gotten me to being entertained.
The distance is accumulated in millimeters, so even if someone somehow scrolled hundreds of kilometers we'd still be far below the 2^53 integer precision limit.
So precision loss shouldn't realistically happen.