CasNum(github.com)
102 points byaebtebeten2 hours ago |12 comments
ggm1 hour ago

  F.A.Q
    Q: buT cAN iT rUn dOOm?
    A: It can't really "run" anything, its a number.
  
    Q: Is it fast?
    A: Define "fast". If you mean "faster than copying Euclid by hand", then yes, dramatically.

    Q: Why did you make this?
    A: I wanted arbitrary precision arithmetic, but I also wanted to feel something.
I can relate. Expecially the 3rd one.
0x0mer1 hour ago
Haha thank you! I'm glad to hear!
user39393822 minutes ago
Why is GitHub asking me for a login to view a public repo link? What is this LinkedIn now?
tingletech1 hour ago
Cool. I just learned of compass and straight edge calculations from this video on doubling a cube https://www.youtube.com/watch?v=96LbF8nn05c from Ben Syversen's channel a couple of months ago
0x0mer1 hour ago
Thanks for posting, means a lot! :) I'd be happy to know how you stumbled upon it
lagrange771 hour ago
> CasNum (Compass and straightedge Number) is a library that implements arbitrary precision arithmetic using compass and straightedge constructions. Arbitrary precision arithmetic, now with 100% more Euclid. Featuring a functional modified Game Boy emulator where every ALU opcode is implemented entirely through geometric constructions.

Awesome :D

0x0mer1 hour ago
Thank you! :)
danilor43 minutes ago
This is so nice!!

I'm wondering how hard would it be to extend it to include the whole game state plus all the ROM into the plane at the same time, and have it compute the next step from that!

0x0mer31 minutes ago
That's a good question :)

I was wondering about this myself, it feels and probably is possible, and I have some ideas on how to do it. Though, on the one hand it would be cool if the entire GB was emulated using compass-and-straightedge, but OTOH, it would be less "pure" and a little more "forced" than just simulating the ALU, if you get what I mean.

One idea I had is trying to draw the graphics of the game using compass-and-straightedge constructions (i.e., using circles and lines to draw approximately the GB graphics)

flir8 minutes ago
Well that's just lovely.
mtsolitary1 hour ago
Tried to use it to solve a quintic equation and it didn’t work :(
0x0mer49 minutes ago
Sadly this feature request was denied by Abel-Ruffini :(
tsoukiory26 minutes ago
Je ne comprends pas l'englay
ko20261 hour ago
Coolest thing I've seen in a while Well done!
0x0mer30 minutes ago
Thank you! :)
brcmthrowaway1 hour ago
Was Claude used?
0x0mer1 hour ago
The only part of the code that was written by AI is the graphics window visualizing the constructions (i.e., the points, lines and circles) and I used codex
random_duck1 hour ago
I have no idea what is going on here...